show_debug_message("doing next move");
actions.current_move=actions.move1;
actions.moves_left=3;
play_map.animation_go=0;
enemy.done=0;
//cover_obj.x=1000;
global.confirmed=0;


with (move)
{
set=0;
activated=0;
type=0;
}
ok_to_move=1;
global.mvs_sent=0;

global.stage="wait_map"
